Saturday, August 8, 2015

The Mind Lab Session 4 - Augmented Reality

After reading this week's texts, I'm looking forward to this week's tools - Aurasma and others. 

These looked like some useful applications for school science an PE. The image is held under advice - when activated various parts of the human body can be seen and worked on. Anatomy 4D is the free app. 

This is the blood circulation system overlay on Anatomy 4D - viewed through my iPad.

Quiver application is an NZ designed aimed at Primary market - each page can be coloured - then scanned with the Quiver app brings the objects to 'augmented' life

The 4D shapes float above the page - can be rotated - again viewed through the iPad

Incredibly frustrating taster of Aurasma - could not get the original trigger image to read the overlays that I wanted to use - but despite this - feel that I could progress through the steps again -

The focus of today's session was around the future of technology in education - the possibilities, the challenges and the questions. 

Augmented Reality - the seeds planted in 1964 - Marshall McLuhan - the invention of technology, extends our bodies - eg the phone extended our ability to hear, cars extended our ability to walk (travel).. In a metaphorical sense.
When technology is introduced into society, they lead to explosion - but eventually lead to implosion - how long will we need cars for?
Mark Weiser - 1990s - coined the phrase - ubiquitous computing - they weave themselves I ton the fabric of everyday life - technology become invisible. Think about the computer - the original mainframe - size  and capability compared to today's phone!! This then leads to calm technology - it recedes inton the background. It becomes an extension to our 'conscious' - the disappearance of 'interface'. 

Some interesting readings and clips re augmented reality uses in education - Mark Billinghurst. 
Large companies creating augmented reality apps - what impact will these have on our ability to do the depth work? Check out 'The Shallows' by Nicholas Carr - what the Internet is doing to our brain. 
Augmented reality will impact on how we develop our curricular. 

Likely to see the 'blurring of lines' between virtuality and augmented realities - overlays can be made either way - which is an interesting view - reality overlapped into virtual worlds.

If I have any time ever, I might have a look at Ingress - overlaying the electronic game into the real world. 

However I definitely need 'zombies run' - augmented reality interval training  - will def look into this app - sounds like a fun way to get fit ....

How can this be made utilitarian? Serve a useful purpose? 'Go beyond the screen' - holograms for life - love the phrase 'products that can change your life' - being able to integrate live data into real life work projects eg engineering and industrial applications 'smart helmets'
Will allow workers to do things that they have never been able to do before 'the future or working' - do humans even need to be there.

Invention and innovation are not the same thing. Technology does not lead to innovation. 

Innovation - generally brought about by need - or forced -  screw top wine was because we could not get good cork. One if the most innovative recent designs is the Guiness can widget, which makes the Guinness head like a poured Guiness - the patent - gave them a lead for a few years. 

The flexible toothbrush, came from research - market demand - innovation came from the communication - brushing a tomato - it didn't need to be translated to any language, the image was enough!

The difference between invention and innovation - eg the tide watch - the inventor onsold to Ripcurl, who innovatively marketed to surfers worldwide.

Sometimes the innovation is not actually an innovation - eg the railways and Roman oxen carts 

Augmented reality - innovation or invention.

Gartner's Hype Cycle - new technology introduced - can be measured by this scale - I like the application of this to classroom technology!!

- technology trigger
- peak of inflated expectations
- slope or trough of despair or disillusionment
- slope of enlightenment
- plateau of productivity
You can map all technology introduction against this.
Have to say I was lost me at Quantam Computing - other than its gonna be a major breakthrough in what our computers can go.

The new reality - just some of what is out there now -: 

Disruptive innovation - the more overdue a disruption is, and the more sudden it is when it finally occurs, the more off- guard the incumbents are caught. A good example is the music industry - technological innovation displaced the incumbents - but are they fighting back?
Higher education is an example of how this is changing - MOOKS.

What will the class of  2025 look like? 
The kids who enter school now, will graduate in 2025. 
What should they know? What should they be able to do? 
Today kids are already doing so much - a 'maker generation' - the previous generation are no longer teaching the current generation. They are working in answers to the world's complex problems. 

In 2020 - there will be 200,000,000 graduates - world wide competition for jobs - location not an issue. 

There will be no digital divide - Internet will be available to all - the globe will be covered - everyone will be connected! Images of Terminator Skynet come to mind! The world will indeed be 'flat'.
Tablets provided in developing countries for as little as 10 pounds -focus on 'leapfrogging' technology.
Connected devices exploding - world population 7 billion in 2020 - devices predicted to total 50 billion.

Self-education - is now the gateway to the world - Sugatra Mitra - hole in the wall - his work is a good indication of this - though this is a little dated now.

Virtual Reality is becoming more immersive - the blurring of the lines between augmented and virtual worlds (as mentioned earlier).

Information sharing via the 5eyesnetwork - OK so, this is scary - but probably already what US is doing now.

The undeletable amount of social media out there is unbelievable scary! The Sixth Sense - Patti Maes - social engineering at work! 

Vitally important to move away from the transmission model of the past - I guess this is what the MOEd's ILEs are all about.

Vital conversation around what this means for the workforce - what can and can't be replaced by technology. Think about the role of teachers here - define the value of the teacher - what complex skills cannot be offloaded? 

Arcology - fully contained self sustained buildings - could this lead to fully self contained and sustainable cities?? 

De-extinction is possible in theory - a scary thought !! What the hell would we do with mammoths and dinosaurs! Jurassic World a scary reality!

The technology debate 
So much technology inventions - but how they are used in innovation at the moment? 
Which ones can get developed depends on - financial implications - who stands to make money? 
What skills do we bring to the table, that technology cannot replace? 
Has technology made our lives as teachers easier or not? 
Are we online, and available too often? Too long? How desirable is this? 

Compassion, ethics, soft skills - where do these come from? 

1 comment:

  1. Augmented Reality is a system that can be used on many smart phones and PDA's that allows a person to view the world around them with added information or graphics in a virtual manner. Augmented Reality allows the user to participate and see more about the world around them.

    Virtual Reality Simulation