Saturday, September 19, 2015

The MindLab Session 10 - Entrepreneurship, Startups, Crowd sourcing PLUS learning and problem solving with real world problems solving

Education has changed - school no longer preparing kids using skill and drill
Entrepreneurship is the way of the future - kids not just waiting for when they leave school. 
What does this look like in school? What tools are they to help us do this? 

Lean Canvas - a tool by which to test ideas

Came from the business world - a template - not a 300 page business plan 


The Mind Lab developed a lean canvas from this - which we'll have to use for the next assessment! 

Social Enterprise 

- an organisation that applies commercial strategies to maximise improvements in human and environmental well-bring - improve social well-being. Profit is in the form of social good. 

TOMS SHOES - an example if social enterprise - www.toms.com

A great little cartoon history of TOMS is here - https://vimeo.com/79833962

- a company that gives back - sustainability the key 
- from very small beginnings - 250 pairs of shoes initially - this year 45 million pairs - now in 75 different countries; now 10 different types of shoes for different climates 
- 'if you see an issue, engage with it and fix it'
- start small, but do something 
- jump in and learn while you're doing it - rather than expect to know everything 
- the world is a global village - the issues are everywhere 
- have the why - we sell shoes to give shoes - the why comes first 
- the purpose needs to be legitimate
- be more responsible (eg the business card story - do we need them? How many trees? 


This is the heart of social enterprise - business model for social good. 
TOMS founder took the workers to personally fit the shoes - they could see the impact that they had. 

The social lean canvas was what TOMS used as a plan 
The beauty is that it is an one pager! 

Preparing students for social future. 

The MindLab Lean Canvas 

Start with the problem and the who. 
Then the how and the why? 

What - is the problem - what is the proposed solution - this may change - an iterative process - but there will always be an initial idea. What is it about the proposed solution that is unique and attractive? 
Who - who are the people affected by this problem? Might be the students and parents - but could be wider. Identifying the stake holders up front is very useful. Who might be the early adopters (always an interesting question!!!!) 
How - the process - what time, space, money, people resources will be needed! How will this be sustainable? How do you ensure this innovation will keep going? How will we measure impact or success? What does success look like? What do we want to see at the end of this? How do you grow beyond early adopters? How don you spread the workload? 
Why- the so what question! What will be the impact - why is it worth doing? 

My lean canvas - version 1 (minus the template) 

What 
Problem - student engagement in junior school, integrated junior curriculum that uses student voice and choice to improve engagement 'improve student engagement and achievement by using student voice and choice to create high interest cross curricular modules of learning - possibly linked to community based issues' 

Who
Stakeholders - students - year 9 and Yr 10; staff of those year levels - early adopters are likely to be a group of staff who are keen to collaborate and deprivatise their teaching spaces 

How  
Resourcing -Time for staff to plan, adjoining spaces for teachers to team teach, upskilling of staff around Google Classroom and flipped models of delivery, collaborative planning, shared documents etc 
Sustainability- has to be sustainable; pedagogy has to shift, NZC 
Key Metrics - student voice and feedback, staff anecdotal evidence around engagement, behaviour management data, assessment???
Scalability - it needs to grow - need to plan for whole staff through to the senior school ....

Why - junior curriculum delivery needs to change - can't keep doing the same old same old ; feeder school data - research around authentic learning and problem based education; new school plans 

Real world problem-solving : decision steps  

(Many schools already working along these lines) 


CHARACTERISTICS of - 
- experienced by real people 
- solutions for a specific audience
- specific explicit contexts 
- use real data 

Crowd-funding eg Kickstarter

( focussing on sustainability) 

There are people out there who are willing to support ideas - social enterprise attracts interest.

What rewards are offered?  
- free service
- pay back 

Some of these are education  projects - http://youtu.be/6IjaZ2g-21E
Ocean clean array -

Add caption

Crowdsourcing

We looked a at few examples that could be used in education 
Zooniverse -  mainly science based projects - but I did like the WW1 letters project and the annotate artists' notes. 
OpenIDEO - good ideas around technology setups 
Innocentive - this was too wordy for most kids 

The fun stuff - Market Share 





OK - I'm not a great lover of money games - but I could see how this could be addictive - lesson learned - don't take a risk without insurance!!














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